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Warrior/Knight Warriors
have the highest hit points of any class.
They can also equip almost every weapon/armor in the game.
This adds to the already high strength and endurance.
Class Change- Knight
Knights have all the great stats of warriors,
plus they can use white magic up to level 3. |
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Thief/Ninja Thieves are
more agile than warriors,
making escaping battles easier. They can only wear light armor, and their weapon selection is small.
A thiefs attack is weaker than that of a Warrior.
Class Change-Ninja
The Ninja gets a huge boost in weapon and armor selections,
as well as the ability to cast Black Magic up to level 4. |
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Monk/Master Monks actually
increase their stats better without armor and weapons. When fighting without a weapon, Monks can
surpase Warriors damage at
level 15+.
The downside is their extremely low defense. In a heavy battle or boss fight, they can get easily
KO'ed.
Class Change- Master
Nothing new for the Monk...well, outside of the new sprite. |
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Red Mage/Wizard Red Mages
can use Black and White Magic up to level 5. There is also a wide variety of weapons and armor
for the Red Mage to use.
Red Mage is the best of all magic users for physical fighting.
Class Change- Red Wizard
Red Wizards spell list increases to level 7, and they get some more weapons and armor to choose
from. |
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White Mage/Wizard White
Mages are the healers and damagers of the undead.
They are weak in defense, but their constitution can keep them going in the long stretch.
Class Change- White Wizard
The only difference is the White Wizard can learn the rest of the White Magic missed by the White
Mage. |
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Black Mage/Wizard The Black
Mage uses damage and status ailing spells.
This class has the fewest hp, and is extremely weak in defense. The better choice of mages is the
Red Mage.
Class Change- Black Wizard
As with the White Mage, The only difference is the Black Wizard can learn the remaining Black Magic
spells. |
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