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 Dragon Age Kingdom
   - Game Info
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   - Spells
   - Skills
   - Talents
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   - Game Info
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-----------DLC Origins-----------
   - Game Info
   - Shale
   - Gifts
   - Crystals
   - Weapons & Armor
   - Achievements

   - Game Info
   - Abilities
   - Weapons & Armor
   - Achievements

   - Game Info
   - Weapons & Armor
   - Achievements

   - Game Info

   - Game Info

   - Game Info
   - Enthralls
   - Weapons & Armor
   - Gifts
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   - Game Info
   - Characters
   - Weapons & Armor
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   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements

   - Game Info
   - Characters
   - Weapons & Arms
   - Achievements


------------DLC DA II------------
   - Game Info
   - Sebastian
   - Achievements

   - Game Info
   - Emporium's Relics & Antiques
   - Emporium's Crafting Materials


Spells
Class Specific Spells
Arcane Spells
Keeper
Battle Mage

Arcane Spells

dragon age origins talent fade shieldFade Shield
Type: Passive
Range: Personal
Activation: -
Cooldown: -
Requires: Lv 20
40 Magic
The mage alters Arcane Shield to step partway into the Fade, adding a significant chance of resisting hostile spells or evading physical attacks while that spell is active, and a lesser chance of both when the spell is inactive.
dragon age origins talent elemental masteryElemental Mastery
Type: Sustained
Range: Personal
Fatigue: 10%
Cooldown: 30 Sec
Requires: Lv 22
44 Magic
The mage has learned to amplify the effects of each of the elements, increasing any elemental damage inflicted by other attacks while this spell is active.
dragon age origins talent attunementAttunement
Type: Passive
Range: Personal
Activation: -
Cooldown: -
Requires: Lv 25
52 Magic
The mage has become more attuned to surrounding magical energies, gaining bonuses to willpower, magic, and mana regeneration.
dragon age origins talent time spiralTime Spiral
Type: Activated
Range: Personal
Activation: 122
Cooldown: 180 Sec
Requires: Lv 28
61 Magic
The mage, through great concentration, is able to alter perception of time, resetting the cooldown on all spells.
dragon age origins talent repulsion fieldRepulsion Field
Type: Sustained
Range: Personal
Fatigue: 10%
Cooldown: 10 Sec
Requires: Lv 20
43 Magic
For as long as this spell is active, waves of repulsive energy emanate from the mage. With every wave, nearby enemies are knocked back unless they pass a physical resistance check. Mana is consumed each time a creature is knocked back.
dragon age origins talent invigorateInvigorate
Type: Sustained
Range: Personal
Fatigue: 20%
Cooldown: 30 Sec
Requires: Lv 22
49 Magic
Waves of invigorating bolster nearby allies, substantially reducing their fatigue, meaning that their spells or talents will cost less to activate while this spell is active. However, the caster's mana drains continuously.
dragon age origins talent arcane fieldArcane Field
Type: Sustained
Range: Personal
Fatigue: 10%
Cooldown: 10 Sec
Requires: Lv 24
55 Magic
While this spell is active, the mage radiates arcane energy every few seconds, emitting waves of projectiles that deal spirit damage to enemies within the field. Each projectile consumes a small amount of mana.
dragon age origins talent mystical negationMystical Negation
Type: Sustained
Range: Personal
Fatigue: 10%
Cooldown: 10 Sec
Requires: Lv 26
58 Magic
An aura of beneficial magic surrounds the mage while this spell is active. Every few seconds, the spell banishes any magical effects within the field that were created by a hostile creature. Each dispelled effect consumes a small amount of mana.

Class Specific Spells

Keeper

dragon age origins talent one with natureOne with Nature
Type: Sustained
Range: Personal
Fatigue: 10%
Cooldown: 10 Sec
Requires: Lv 20
The keeper's bond with the earth creates a defensive shield that immobilizes the keeper for as long as this spell is active, but inflicts nature damage and a penalty to movement speed on any enemy that enters the field.
dragon age origins talent thornbladesThornblades
Type: Activated
Range: Personal
Activation: 79
Cooldown: 30 Sec
Requires: Lv 22
The keeper calls roots from beneath the earth to inflict physical damage on all enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check.
dragon age origins talent replenishmentReplenishment
Type: Passive
Range: Personal
Activation: -
Cooldown: -
Requires: Lv 25
No living thing can escape the cycle of life; all who fall return to the earth. The mage now regains some health whenever a keeper spell inflicts damage. When an enemy dies within the field of One With Nature, the body is consumed, giving the mage a large bonus to health regeneration for a short time.
dragon age origins talent nature's vengeanceNature's Vengeance
Type: Activated
Range: Personal
Activation: 130
Cooldown: 60 Sec
Requires: Lv 28
The keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check.

Battle Mage

dragon age origins talent draining auraDraining Aura
Type: Sustained
Range: Personal
Activation: 10%
Cooldown: 10 Sec
Requires: Lv 20
The battlemage thrives in the heat of combat, creating a field that drains life from nearby enemies to heal the mage for as long as the spell is active. Each time an enemy is drained, the spell consumes a small amount of the battlemage's mana.
dragon age origins talent hand of winterHand of Winter
Type: Activated
Range: Personal
Activation: 85
Cooldown: 45 Sec
Requires: Lv 22
The battlemage releases a burst of intense cold, damaging nearby enemies as well as freezing them unless they pass a physical resistance check, and inflicting a penalty to movement speed otherwise.
dragon age origins talent stoicStoic
Type: Passive
Range: Personal
Activation: -
Cooldown: -
Requires: Lv 25
The battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage.
dragon age origins talent elemental chaosElemental Chaos
Type: Sustained
Range: Personal
Activation: 10%
Cooldown: 10 Sec
Requires: Lv 28
The battlemage creates a field of chaotic, swirling energy that continuously harms nearby enemies with damage from each of the elements in turn for as long as this spell is active. The spell consumes mana rapidly.